KOODI
LABS
000%

Game studio. Software shop.
If it runs on a screen, we’ve built it, and it shipped on the day.

// REEL_01

THINGS WE
SHIPPED.

Event software that couldn’t crash, and a game we’re building for ourselves.

SCROLL TO SURF
01LOAD-ININ_DEV
02MICHELIN_25RELEASED
03GITEX_25RELEASED
04MICHELIN_24RELEASED
05GITEX_24RELEASED
06LOAD-ININ_DEV
07MICHELIN_25RELEASED
08GITEX_25RELEASED
09MICHELIN_24RELEASED
10GITEX_24RELEASED
11LOAD-ININ_DEV
12MICHELIN_25RELEASED
13GITEX_25RELEASED
14MICHELIN_24RELEASED
15GITEX_24RELEASED
16LOAD-ININ_DEV
17MICHELIN_25RELEASED
18GITEX_25RELEASED
19MICHELIN_24RELEASED
20GITEX_24RELEASED
GAMES
01

Multiplayer, mobile, and PC on Unity and Unreal. Games people actually play.

// WHO_WE_ARE

THREE HUMANS.
ONE WORKSHOP.

A software studio out of India. Small, with no layers, so you talk to the people building it.

KOODI LABSACCESS
MOHAMMED RIZWAN, CODE
MOHAMMED_RIZWAN
ROLE
CODE
CLEAR
ALL
ID
#001
47 SHIPS6 YEARS
// FILE#001

Writes the software the day depends on: games, backends, and the load-bearing parts nobody notices until they break.

MOHAMMED_RIZWAN
CODE
KOODI LABSACCESS
HARSHID GAZIL, DESIGN
HARSHID_GAZIL
ROLE
DESIGN
CLEAR
STUDIO
ID
#002
120 SCREENS5 YEARS
// FILE#002

Designs the interface, the motion, and the whole visual system down to the last pixel. Makes it look inevitable.

HARSHID_GAZIL
DESIGN
KOODI LABSACCESS
AMAN JULIUS, PRODUCTION
AMAN_JULIUS
ROLE
PRODUCTION
CLEAR
FLOOR
ID
#003
30 EVENTS4 YEARS
// FILE#003

Keeps the ship on the date. Owns scope, logistics, and the live floor, so launch day stays quiet.

AMAN_JULIUS
PRODUCTION
// HOW_WE_WORK
  • 01
    SHIP IT.A real thing in production beats a perfect thing in Figma.
  • 02
    NO HEROES.If a project needs one person up all night, the project is broken.
  • 03
    BORING IS A CHOICE.Generic is a decision. We make a different one.
  • 04
    WE OWE YOU A DATE.Not a vibe. A date. We hit it, or we tell you why.
// LET'S_BUILD

GOT SOMETHING
WORTH BUILDING?

Tell us what you’re building. One line and an email is plenty to start.

// FIND_US
// NEW_BRIEF.txtREADY
We reply in ≤ 2 days.