KOODI
LABS
000%

We don’t make boring software

Game studio. Software shop.
If it runs on a screen, we’ve built it, and it shipped on the day.

ONE LAST WINTERkeep them warm. one more night.

// IN_THE_WORKSHOP

A world that froze and never thawed. You work the window of the last warm booth on the road: food comes in frozen, you warm it, you hand it back. The queue doesn’t stop, every oven runs its own timer, and your grip on the night is the thing that gives first.

  • IN DEVELOPMENT
  • PC
  • A KOODI LABS GAME
01

NINE OVENS, ONE PAIR OF HANDS

Every order is its own timer. Start them together and you lose track of which is which.

02

THE QUEUE DOES NOT STOP

They arrive faster than you can serve them, and there is no closing early.

03

COMING APART

Sanity is a bar at the top of the screen. When it goes, the booth goes with it.

The service window, customers waiting in the dark outside
the window
The One Last Winter title screen
the title screen

keep them warm. one more night.

// REEL_01

THINGS WE
SHIPPED.

Event software that couldn’t crash, and a game we’re building for ourselves.

SCROLL TO SURF
01LOAD-ININ_DEV
02MICHELIN_25RELEASED
03GITEX_25RELEASED
04KINECT_JIGSAWRELEASED
05VR_CAMELRELEASED
06VR_ESCAPE_ROOMRELEASED
07LAVA_FLOORRELEASED
08PARTICLE_SIMRELEASED
09LOAD-ININ_DEV
10MICHELIN_25RELEASED
11GITEX_25RELEASED
12KINECT_JIGSAWRELEASED
13VR_CAMELRELEASED
14VR_ESCAPE_ROOMRELEASED
15LAVA_FLOORRELEASED
16PARTICLE_SIMRELEASED
17LOAD-ININ_DEV
18MICHELIN_25RELEASED
19GITEX_25RELEASED
20KINECT_JIGSAWRELEASED
GAMES
01

Multiplayer, mobile, and PC on Unity and Unreal. Games people actually play.

// WHO_WE_ARE

THREE HUMANS.
ONE WORKSHOP.

A software studio out of India. Small, with no layers, so you talk to the people building it.

KOODI LABSACCESS
MOHAMMED RIZWAN, CODE
MOHAMMED_RIZWAN
ROLE
CODE
CLEAR
ALL
ID
#001
47 SHIPS6 YEARS
// FILE#001

Writes the software the day depends on: games, backends, and the load-bearing parts nobody notices until they break.

MOHAMMED_RIZWAN
CODE
KOODI LABSACCESS
HARSHID GAZIL, DESIGN
HARSHID_GAZIL
ROLE
DESIGN
CLEAR
STUDIO
ID
#002
120 SCREENS5 YEARS
// FILE#002

Designs the interface, the motion, and the whole visual system down to the last pixel. Makes it look inevitable.

HARSHID_GAZIL
DESIGN
KOODI LABSACCESS
AMAN JULIUS, PRODUCTION
AMAN_JULIUS
ROLE
PRODUCTION
CLEAR
FLOOR
ID
#003
30 EVENTS4 YEARS
// FILE#003

Keeps the ship on the date. Owns scope, logistics, and the live floor, so launch day stays quiet.

AMAN_JULIUS
PRODUCTION
// HOW_WE_WORK
  • 01
    SHIP IT.A real thing in production beats a perfect thing in Figma.
  • 02
    NO HEROES.If a project needs one person up all night, the project is broken.
  • 03
    BORING IS A CHOICE.Generic is a decision. We make a different one.
  • 04
    WE OWE YOU A DATE.Not a vibe. A date. We hit it, or we tell you why.
// LET'S_BUILD

GOT SOMETHING
WORTH BUILDING?

Tell us what you’re building. One line and an email is plenty to start.

// FIND_US
// NEW_BRIEF.txtREADY
We reply in ≤ 2 days.